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Arma 3 alive missions
Arma 3 alive missions









arma 3 alive missions

Linux: arma3server -client -connect= -password=yourpass

arma 3 alive missions

Windows: arma3.exe -client -connect= -password=yourpass

  • to run Arma 3 Headless Client use one of these commands: Windows: arma3server.exe -client -connect= -password=yourpass.
  • Windows: arma3.exe -server -config=server.cfg
  • to run Arma 3 Dedicated Server use one of these commands: Windows: arma3server.exe -config=server.cfg.
  • Here's what it should look like in description.ext:Ĭlass cfgFunctions
  • First define a function to be used to run the headless client script file.
  • If you intend to share your mission this method is more desirable as it means players do not need a Headless Client to play it.
  • Add the following to the beginning of init.sqf: if (! hasInterface & ! isServer) thenĮxecute the script via a mission parameter.
  • This method will make your mission spawn the AI only if a Headless Client is present.
  • To execute it on the Headless Client you have the two following options.
  • Create a script that will spawn AI (in the examples below we will use "init_HC.sqf").
  • Each Headless Client unit will add one Headless Client slot - missions may contain multiple Headless Client units.
  • The name can also be used to identify Headless Clients in scripts (by checking it against player).
  • Don't forget to set NAME property, it is necessary for the Headless Client to work correctly.
  • Then you can insert a Headless Client unit: SIDE: Game Logic, CLASS: Virtual Entities, UNIT: Headless Client, CONTROL: Playable, NAME: somename.
  • Add a Headless Client entity to the mission:.
  • Headless Clients trigger initPlayerServer.sqf.
  • Headless Clients execute init.sqf and initPlayerLocal.sqf.
  • Using isPlayer with a Headless Client Entity returns true if a Headless Client is connected to the corresponding slot.
  • The player command returns the Headless Client Entity on the Headless Client's machine.
  • The Array returned by the allPlayers command also contains Headless Clients.
  • Headless Clients are rather similar to players:

    arma 3 alive missions

  • in scripts the headless clients may be identified by its name, multiple headless clients are supported.
  • edit init.sqf to execute an extracted AI on headless client.
  • Missions need to be changed a little to support headless clients:.










  • Arma 3 alive missions